The Library

The Library

Responsible for all textures, shaders, and integration of outsourced props.

The Library

The Library

Responsible for all textures, shaders, and integration of outsourced props.

The Library

The Library

Responsible for all textures, shaders, and integration of outsourced props.

The Underground Tunnels

The Underground Tunnels

Responsible for all textures and shaders.

The Underground Tunnels

The Underground Tunnels

Responsible for all textures and shaders.

Atwood Station

Atwood Station

Responsible for all textures and shaders.

Atwood Station

Atwood Station

Responsible for all textures and shaders.

Atwood Station

Atwood Station

Responsible for all textures and shaders.

The Underground Tunnels

The Underground Tunnels

Responsible for all textures and shaders.

Underground Valve Room

Underground Valve Room

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Underground Passage

Underground Passage

Responsible for all textures and shaders.

Underground Valve Room

Underground Valve Room

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures and shaders.

Victorian Station

Victorian Station

Responsible for all textures, shaders and integration of outsourced props.

Victorian Station

Victorian Station

Responsible for all textures, shaders and integration of outsourced props.

Victorian Station

Victorian Station

Responsible for all textures, shaders and integration of outsourced props.

Sandlantis

Sandlantis

Responsible for UV layout, shader application, water, and "trippy" shader animations for hallucination sequence. Textures created by Jeremy Huxley.

Sandlantis

Sandlantis

Responsible for UV layout, shader application, water, and "trippy" shader animations for hallucination sequence. Textures created by Jeremy Huxley.

Sandlantis

Sandlantis

Responsible for UV layout, shader application, water, and "trippy" shader animations for hallucination sequence. Textures created by Jeremy Huxley.

Textures

Textures

Some textures from various areas of my levels. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Textures

Textures

Some textures from various areas of my levels. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Textures

Textures

Some textures from various areas of my levels. All textures hand painted/sculpted in Zbrush and/or Photoshop.

Textures

Textures

Some textures from various areas of my levels. All textures hand painted/sculpted in Zbrush and/or Photoshop.